
Killing Flooring 3 has been delayed to an “undecided date” later in 2025, however which may not be the worst information on the planet. The Tripwire Interactive workforce introduced the replace through social media earlier right this moment, saying they “missed the impress” with the recreation and wish time to transform it.
“We’re working collectively on a timeline to handle lots of the frequent points gamers had in the course of the beta, together with efficiency/stability, UI/UX, lighting, and weapon really feel,” the workforce writes in a submit on BlueSky.
Followers eagerly awaited the beta, however shortly after it launched gamers started to note one thing amiss. The Killing Flooring subreddit is filled with upset posts from gamers, and a ballot of the subreddit confirmed roughly a 3rd of gamers who philosophize they not acquire any intention of shopping for the recreation.
Please allow Javascript to view this content material
An replace concerning Killing Flooring 3For info concerning the standing of your pre-order, please check with the Killing Flooring 3 FAQ: ow.ly/7E9t50VcHmj
— Killing Flooring 3 (@killingfloor3.com) 2025-03-07T15:36:36.836Z
Gamers mentioned the recreation felt like a cellular title slightly than the successor to a celebrated franchise, with glitchy collisions, a proposed battle go, and quicktime occasions. In addition they mentioned the interface felt boilerplate, prefer it might acquire been pulled from any cellular recreation, slightly than a pure implementation just like the store menu in Killing Flooring 2.
Extra complaints had been leveled towards the graphics and the lighting, with gamers citing different titles that earn higher exhaust of Unreal Engine 5 to attain clearer outcomes.
All in all, the beta was not well-received. Tripwire Interactive gave no date for when the recreation can be accessible, however the workforce’s message hinted at what it hopes to perform by the point the complete model comes accessible.
Tripwire Interactive
Gamers held specific ire for the in-game system that restricted particular lessons to particular characters, and Tripwire has said it already has an replace deliberate post-release that may permit gamers to pick lessons and characters independently.
Not like most delays, the fanbase welcomed the announcement with an nearly palpable sense of reduction. Lengthy-time followers of the Killing Flooring franchise — initially launched as an Unreal Match 2004 mod in 2005 — mentioned they would favor to watch for a extra polished model of the recreation.